Private alpha · v0.21.1.244

Henceforth Forge a legend. Found an empire.

A medieval realm that lives in your browser. Carve a road across a continent-sized map, learn spells from painted tomes, master eight trades — then lease a forge, hire a crew and draw the supply lines of an empire. One hero. One shared world.

Online now · server-authoritative · no download

Classes
7
Spells in tomes
47
Trades
8
Shared world
1

Three roads, one realm

Every path leads somewhere that matters.

Henceforth weaves a hero's adventure, a craftsman's patience and a ruler's ambition into one continuous world. What you gather feeds what you build; what you build carries you further.

I

Adventure

Nine classes, real-time combat and a bestiary that grows meaner with every biome. Party up with up to six heroes and push past the last lit road.

II

Craft

Fell timber, quarry stone, skin, forage and forge — every trade happens right on the world map, wherever the land actually yields it.

III

Dominion

Lease workshops, hire crews, open storefronts and run carts along your own routes. Guilds, kingdoms and campaigns wait for those who climb.

The map is the game

A continent you cross kilometre by kilometre.

Mountains cast real shadow, forests thicken into wilds, rivers find the sea. Towns, roads and military camps sit where a realm would put them — and every journey happens in the same world as everyone else's.

The Henceforth world map with a paladin standing near Little Moorton, snow-capped mountains to the west and the sea to the east. The Hero window showing a paladin's equipment, attack and armor. The Professions window listing eight trades beside the world map. The Civilization window tracking holdings, workshops, crew and the From Ore to Empire path.

Travel, gather and fight directly on a living, shaded map of the realm.

Choose who walks the road

Nine callings. No two alike.

Portrait of a Vanguard

School of the Bulwark

Vanguard

The shield that holds the line

Higher health and armor make the opening hours safer. Vanguards brace behind the shield, drag foes into reach with hurled stone and turn every blow back on the one who struck it.

    The spellbook

    A hundred and forty-seven spells, bound in tomes.

    Buy a tome from any town Scribe, read it, and the spell is yours for good. Each one belongs to its calling — only a handful are ever shared — and each asks something of you: a shield in hand, coastal ground underfoot, an enemy you face alone, wounds you are willing to spend.

      Beyond the last lit road

      The wilds bite back.

      Every biome breeds its own dangers. Forest hexweavers poison, marsh basilisks spit venom, volcanic drakes breathe fire — and the deeper you go, the older and hungrier they get.

      • Thornhide StagForest · Level 10
      • Grove HexweaverForest · Level 12
      • Mirefang BasiliskMarsh · Level 14
      • Drowned OracleCoast · Level 16
      • Rimefang LynxTundra · Level 16
      • Cragbreaker OgreHighlands · Level 17
      • Elderbark MenderForest · Level 18
      • Sunscar EvokerDesert · Level 19
      • Leechbound HorrorMarsh · Level 20
      • Glacier WyrmlingAlpine · Level 23
      • Cindermaw DrakeVolcanic · Level 24
      • Obsidian RevenantVolcanic · Level 28

      Eight trades

      Work the land where it lies.

      Zoom in, right-click an outcrop, a stand of pines or a river bend, and get to work. Better tools reach richer seams and older timber, and the server checks every swing.

      From ore to empire

      Start with one bar of copper. End with a realm.

      Thirty-two steps take you from a first smelt at the public furnace to a network of leased workshops, paid crews, storefronts and carts running your own delivery routes. Past that: guilds, kingdoms and campaigns.

      Take the first step
      1. 1
        First Smelt

        Dig copper, find the public smelter and fire your first bars.

      2. 2
        Grist for the Mill

        Harvest wheat and let the mill grind it into flour.

      3. 3
        Made by Hand

        Forge a trail knife and stitch a vest yourself.

      4. 4
        A Workshop of Your Own

        Lease a smelter, renovate it and stock your own shelves.

      5. 5
        Your First Crew

        Hire a local and work the forge shoulder to shoulder.

      6. 6
        Open for Business

        Hang out a sign, stock the counter and keep the doors open.

      7. 7
        Horse and Rider

        Buy a horse at the stables and ride out.

      8. 8
        Supply Lines

        Run carts between your workshops on routes you draw.

      The official campfire

      Join Henceforth on Discord.

      Meet fellow travellers, trade stories from the road, share playtest feedback and watch the realm take shape as it is built.

      Join the official Discord

      For invited testers

      Field notes for the private alpha.

      The server keeps your characters and progress. For a personal snapshot, open Characters → Export All Characters at any time.